Get the following skills as soon as possible if you want to focus on Conjuration in Baldur’s Gate 3.
In Dungeons & Dragons, spells are the most important tool for a spellcaster. Baldur’s Gate 3 pushes magic to its limits with settings that can be used in different ways and battles and storylines that flow very smoothly. Players who don’t want to blast their way through enemies might find that choosing magic from the Conjuration School works best for them.
The Conjuration School in Baldur’s Gate 3 and its inspiration, D&D, is all about magic that lets you call things and even living things to do what you want. What are the best Conjuration skills to use in Baldur’s Gate. Since even one Familiar can help players in both battle and exploration?
Heroes’ Feast (6th-Level)
![Heroes Feast](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/08/heroes-feast.jpg?q=50&fit=crop&w=1500&dpr=1.5)
It’s still important for a character to have hit points in Baldur’s Gate 3. Especially if they are a low-AC character like a spellcaster and will likely get hit by enemy attacks. Temporary HP can act as a “shield” for characters. But increasing their total Hit Points can make all the difference in a tough battle. This is where Heroes’ Feast comes in. It is a pricey 6th-Level Conjuration spell that can make its users much more likely to survive.
Heroes’ Feast can feed up to 12 people and give you 2d10 more Maximum HP when it’s used. Not only that, but people who take part also become immune to poison and can heal all illnesses. Because Heroes’ Feast raises Maximum HP, skills that raise Temp HP can be used to make this buff even stronger.
Dimension Door (4th-Level)
![Dimension Door -1](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/08/dimension-door-1.jpg?q=50&fit=crop&w=1500&dpr=1.5)
When fighting tough enemies in Baldur’s Gate 3, being able to run away is very helpful. Dimension Door is one of the most effective movement skills in the game. Dimension Door is different from other ways to move around, like jumping. Because it doesn’t have restrictions like distance or access. Spellcasters can use this power to take themselves and one nearby friend to any place they can see.
When this magic is used, Dimension Door is a very good way to get away from a fight. Especially after helping a friend and not being able to fight an overwhelming enemy force.
Find Familiar (1st-Level)
![Find Familiar](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/08/find-familiar.jpg?q=50&fit=crop&w=1500&dpr=1.5)
In Baldur’s Gate 3, even an enemy with only 1 health that can attack could change the outcome of a tough fight. In the RPG, players are almost always outnumbered in battle, so Find Familiar can help them do more damage overall. Find Familiar gives the Wizard and Warlock a wide range of animals and strange creatures that they can call as a Familiar. Each has a default attack, a possible unique ability, and different ways to move.
Familiars don’t have a lot of health or damage, but they can be used as scouts to check out areas ahead of time and even find traps for players. They might even catch a glimpse of places where battles might happen. Which helps players plan where to put the rest of the party when they get there.
Arms Of Hadar (1st-Level)
![Arms of Hadar Spell](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/08/arms-of-hadar-spell.jpg?q=50&fit=crop&w=1500&dpr=1.5)
Opportunity Attacks are one of the most common Reactions in Baldur’s Gate 3. They let players and enemies hit foes who are trying to get out of close range. With the right Opportunity Attack, an enemy can take out a player while all of their Actions are still active the next turn. Even though Arms of Hadar is a low-level spell, it uses eldritch powers to fight this fire.
Arms of Hadar will hit a group of enemies with dark energy tentacles when it is cast. If a subject fails a STR Save, they take 2d6 Necrotic Damage and can’t do anything until their next turn. This can let Warlocks and close friends get away without having to worry about Opportunity Attacks, which cost Reactions.
Web (2nd-Level)
![Web Spell](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/08/web-spell.jpg?q=50&fit=crop&w=1500&dpr=1.5)
In Baldur’s Gate 3, surfaces are an important part of battle, especially since players can damage enemies with the right surfaces and also dip their weapons to get a free damage type upgrade and even throw bombs to boost their DPS. Players love surface-creating spells because they do so many useful things. Web is a must-have for players who want to do a lot of things at once.
Web not only slows down enemies by making webbing. But the surface can also trap enemies inside with the Enweb state. Also, the webbing is flammable, so players can set it on fire if they decide that a fire surface is more useful than the Web’s original tough landscape.
Call Lightning (3rd-Level)
![Call Lightning](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/08/call-lightning.jpg?q=50&fit=crop&w=1500&dpr=1.5)
Spell Slots are still very important for any spellcaster. Since the spells they can cast rely on their freedom in Baldur’s Gate 3. Even though Call Lightning costs a lot and needs a 3rd-Level Spell Slot, its effect can make it a very dangerous AOE spell.
When Call Lightning is cast, it sends strong lightning over an area. Everyone in range has to make a DEX save or take 3d10 Lightning Damage. The result of Call Lightning is what makes it worth the price. The person who casts it gets 10 free turns to use it, which is like having a free 3d10 Lightning Damage attack.
Hunger Of Hadar (3rd-Level)
![Hunger of Hadar-1](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/08/hunger-of-hadar-1.jpg?q=50&fit=crop&w=1500&dpr=1.5)
Hadar is an Elder Evil that came from the strange reaches of the Far Realm and now lives as a star in Realmspace. Warlocks can use its unimaginable power to benefit their own goals. This shows up in Baldur’s Gate 3 as Hunger of Hadar, one of the most powerful crowd control spells a spellcaster can use.
When this higher-level spell is cast, it makes a black sphere full of unknown horrors. In the sphere, animals must make a DEX save every 10 turns or take up to 2d6 Cold Damage at the beginning of their turn and another 2d6 Acid Damage when they leave the space. The sphere is marked as tough terrain, and all animals that enter it are blinded right away.
Cloudkill (5th-Level)
![Cloudkill-1](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/08/cloudkill-1.jpg?q=50&fit=crop&w=1500&dpr=1.5)
In Baldur’s Gate 3, it’s one thing to be able to make a dangerous surface. But it’s a whole other thing to be able to move it around. This is the benefit of Cloudkill, which is like a moveable killing surface and may be the best version of Stinking Cloud (3rd Level).
When this spell is cast, it makes a big cloud that can hit people inside with 5d8 Poison Damage if they fail a Wisdom Save. Additionally, each Basket Random player can move the cloud around during their turn, making sure that they can always aim this deadly gas at their enemies who are trying to escape.
Misty Step (2nd-Level)
![Misty Step](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/08/misty-step.jpg?q=50&fit=crop&w=1500&dpr=1.5)
In an RPG like Baldur’s Gate 3, where players are almost always outnumbered, being able to move around is key to life. This is especially true for characters who are trapped and are about to die without the right support. Because Misty Step is only a 2nd-Level spell that costs a Bonus Action. It can help weak spellcasters get out of tough spots.
Misty Step is a move that players can use to get out of a bad spot and gain space or even higher ground before casting their own spell. Misty Step is a must-have safety net, even though it costs a lot for a 2nd-Level Spell Slot. This is especially true if spellcasters need to step back or run away completely.
Mage Hand (Cantrip)
![Mage Hand Cantrip](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2023/08/mage-hand-cantrip.jpg?q=50&fit=crop&w=1500&dpr=1.5)
People who play D&D know that Mage Hand is an important spell for spellcasters to have. Because it lets the spirit hand connect with and use things around it. The same thing happens when you use this spell in Baldur’s Gate 3. It lets you mess with things from afar or throw things around without other NPCs noticing.
Mage Hand is a great spell for players who need an extra hand for battle and exploring. It has an 18-meter radius and lasts for 10 turns. Mage Hand can’t hit directly, but it can throw drinks and even jars full of liquids that make surfaces that can be dipped in or damaged. Magic users should always have Mage Hand on hand because of its useful abilities. You never know when you might need to use magic to control something.