Moving Spider-Man 2099 from one place to another can make things very hard for your opponents.
There are a lot of Spider-People in Marvel Snap, both inside and outside of the Spider-Verse. Spider-Man 2099 is one of the most dangerous. If you make a good deck, 2099 can often win games by power or by destroying your opponent’s cards.
Spider-Man 2099 works well with all kinds of moves. Spider-Man 2099 can fit into your plan because you can choose how to put together your move deck. You can power up cards like the Human Torch to kill the other team with Spider-Man if you need to move cards. Check out these ideas that will give you an edge as you think about what to put in this deck.
Spider-Man 2099
This Spider-Man 2099 card has six power, which is more than the average four-cost card. If you keep him going, his ability will get rid of a random enemy card from a spot. The standard move cards, like Iron Fist and Cloak, will help you keep killing people.
You are not limited to the usual move cards. If you want to kill Spider-Man 2099, like you could with Carnage or Venom, you can use Phoenix Force to make sure you use the card’s deadly ability, since it lets you move once per turn without any help.
Human Torch
Because it can double its power every time you move it, the Human Torch is an important move card. By building momentum to keep moving the one-cost card, you can make him strong enough to leave the Fantastic Four and become a hero on his own. After Iron Fist, Ghost-Spider, Doctor Strange, and Cloak, you can get a big boost whether you take your time on each turn or make combos.
Supporting cards help Human Torch get off to a great start. With more power from Hulk Buster and Ironheart, you can get off to a faster start. These are some unique ways to make Human Torch so much stronger that he can easily take over a place by himself.
Iron Fist
Some of Marvel Snap is about money. Moving cards with Iron Fist is a cheap way to do it, whether you want to do it early in the first turn or late in the game. You can send Spider-Man 2099 to a different place to kill someone for one energy.
Iron Fist is a great way to start some techniques that involve moves. Having Multiple Man cover your side of the game can help you beat your opponent by making more of them. Iron Fist can give Dagger, Human Torch, or Vulture more power early on, and it doesn’t cost much to use later on.
Zabu
When you build a deck in Marvel Snap, you have to think outside the box sometimes. You can’t move or damage much with Spider-Man 2099, which is likely to come in by turn four. Zabu can make you play the card earlier by lowering its cost by one energy. This gives you a better chance of beating the other players. If you use Zabu and Iron Fist together, then Spider-Man 2099, you can quickly kill an enemy card.
With a move deck, Zabu can use it for other things. You make Absorbing Man less powerful so that it can copy a move card’s ability to make it do twice as much damage, like Iron Fist’s extra punch or Doctor Strange’s portal. If you have a cheaper Iron Lad, you can copy a valuable card in your deck and put it somewhere else, like Heimdall or Doctor Strange, to use it twice.
Kraven
It doesn’t matter what card you move; you want Kraven to get a prize for moving in a certain spot. Spider-Man 2099 can punch through an enemy card and destroy it. You can give Kraven two power to make him more useful. You will have one of the best cards on the board as long as you keep things moving.
Kraven works well with other cards that get stronger when they move. It’s very helpful for Dagger, Human Torch, and Vulture to slide over to give Kraven and themselves extra power to claim a spot.
Ghost-Spider
The Ghost-Spider is an exact and cheap move card that lets you move the last card you played to a different spot. Moving Spider-Man 2099 and then having Ghost-Spider move 2099 again works really well together when you play Iron Fist.
Ghost-Spider is like Iron Fist in that you can choose how and when to use it. You can get a kill at the very end of Geometry Dash World to maybe win it. You can play Ghost-Spider to get rid of a card early on, as soon as you play Spider-Man 2099.
Cloak
It can be hard to move more than one card in the same turn. On most cards, you can only move one card or choose which cards to move. But Cloak lets you change where it is on your next turn. It lets you be very precise when you choose what to move. You can give Kraven power if you are put with him. After a while, Spider-Man 2099 can learn how to destroy an enemy card while also helping a location’s power.
Cloak can be used to give cards like Dagger, Human Torch, and Vulture more power. It can work with your plans to improve any of those cards while letting you use Cloak. Like Doctor Strange and Iron Fist, Cloak can be used for a lot of different things because of this.
Doctor Strange
Because Spider-Man 2099 is stronger, using Doctor Strange to move him helps him. You can build a big population in a place to lock it down if you plan to have another card with the same power.
Doctor Strange can pull out your strong but weak cards. If you are over nine, Shang-Chi can beat you. You can make a last-minute move for a powered-up Human Torch or Vulture to dodge danger. There are two good things about getting stronger: it makes you stronger and safer, and it keeps your most important card safe.
Miles Morales
Adding cards to the field can make it better, but cards that haven’t been played yet can also help you. If you moved a card last turn, Miles Morales can become a one-cost card. This lets you put down a cheap, fairly powerful card. If you think that spending energy everywhere is a good idea, then Miles Morales is for you.
You can’t play more than one card at once with all cards. You can get more out of your turn when you play Miles Morales with another card near the end of the game. You can play Miles and Iron Fist to move Spider-Man 2099 or something else the next turn after moving a card.
Sera
And just like with Zabu, making Sera’s cards cheaper will help you make more important combinations. You have more time to think of a way to win the game if you make cards cost one less energy on the last turn. You can play Iron Fist, Spider-Man 2099, and Ghost-Spider all at the same time to move Spider-Man 2099 to two different places and kill two people.
In most games, the last card you play is a 6-cost card, but sometimes having more cards is better than having a super-powered card. You have a better chance of getting two cards to win if you put them all over the board. Multiple Man or Spider-Man 2099 can be bounced all over the board by different move cards in the same turn.
Heimdall
Moving in large groups can help you stay out of harm’s way and take over areas at the end of a game. While Spider-Man 2099 kills, Heimdall can change into the Human Torch to gain more power. Heimdall is useful and flexible because it can either strengthen cards or remove other cards.
Before you use Heimdall, you should think about it because being able to move everything to the left can hurt you. Early on, plans need to be made for where he will go and where the other cards are. Since everyone moves except Heimdall, you’ll need to make sure that everything is in place to protect two places. When there are too many people in one place, it makes the other places weak.